The Shaman Engines

  • The Game
    • Early Development
    • Alpha
    • Beta
  • Documents
  • The Team
    • Tommy Brosman
    • John Stone
    • Thom Strandberg
    • Alex Chen
    • Roberto Rodriguez
  • Videos
  • Concept Art

John Stone

email:  jstone@digipen.edu

degree: RTIS

roles:  Producer, Programmer, Art Pipeline, Level Editor, worked on GDD

John was the producer for The Shaman Engines. As such he wrote weekly reports, attended producers meetings, and prepared all of the presentations. He also decided on certain  elements which were dropped so that we could complete the game. John as a coder wrote the art pipeline, skybox, splash screens (which Alex modified), most of the level editor, the level serialization, and loading functions for objects.

He also rewrote the GDD. He served as the primary level designer and created levels one and three. He also made all of the art assets, except for the mechs, for level 1. John also organized the playtest sessions, as well as writing the installer and maintaining the TCRs.

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