email: jstone@digipen.edu
degree: RTIS
roles: Producer, Programmer, Art Pipeline, Level Editor, worked on GDD
John was the producer for The Shaman Engines. As such he wrote weekly reports, attended producers meetings, and prepared all of the presentations. He also decided on certain elements which were dropped so that we could complete the game. John as a coder wrote the art pipeline, skybox, splash screens (which Alex modified), most of the level editor, the level serialization, and loading functions for objects.
He also rewrote the GDD. He served as the primary level designer and created levels one and three. He also made all of the art assets, except for the mechs, for level 1. John also organized the playtest sessions, as well as writing the installer and maintaining the TCRs.